IAM

Check out our latest research on weakly-supervised 3D shape completion.

ARCHIVEMONTHLY»JULY2018«

ARTICLE

A C++ Implementation of Mesh-to-Mesh Distance

In 3D vision, a common problem involves the comparison of meshes. In 3D reconstruction or surface reconstruction, triangular meshes are usually compared considering accuracy and completeness — the distance from the reconstruction to the reference and vice-versa. In this article, I want to present an efficient C++ tool for computing accuracy and completeness considering both references meshes as well as reference point clouds.

More ...

ARTICLE

Automatically Compressing Images in WordPress Without Costly Plugin

Compressing all PNG images across all Wordpress posts and pages might be cumbersome. However, plugins for bulk compression are usually not entirely free; they only allow to compress a limited number of images for free. Instead, downloading all PNG images, compressing them locally and adding a simple filter for the_content also gets the job done.

More ...

ARTICLE

Mesh Voxelization into Occupancy Grids and Signed Distance Functions

Triangular meshes are commonly used to represent various shapes in computer graphics and computer vision. However, for various deep learning techniques, triangular meshes are not well suited. Therefore, meshes are commonly voxelized into occupancy grids or signed distance functions. This article presents a C++ tool allowing efficient voxelization of (watertight) meshes.

More ...