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ARTICLE

A C++ Implementation of Mesh-to-Mesh Distance

In 3D vision, a common problem involves the comparison of meshes. In 3D reconstruction or surface reconstruction, triangular meshes are usually compared considering accuracy and completeness — the distance from the reconstruction to the reference and vice-versa. In this article, I want to present an efficient C++ tool for computing accuracy and completeness considering both references meshes as well as reference point clouds.

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