Torch is a framework for scientific computing in LUA. However, it has mostly been used for deep learning research as it provides efficient and comfortable C/CUDA implementations of a wide range of (convolutional and/or recurrent) neural network components. In this article, I want to provide a code template allowing to easily extend
torch.nn by custom modules implemented in C and/or CUDA without knowledge of Torch’s core.
Recently proposed neural network architectures, including PointNets and PointSetGeneration networks, allow deep learning on unordered point clouds. In this article, I present a Torch implementation of a PointNet auto-encoder — a network allowing to reconstruct point clouds through a lower-dimensional bottleneck. As loss during training, I implemented a symmetric Chamfer distance in C/CUDA and provide the code on GitHUb.
Adversarial examples are test images which have been perturbed slightly to cause misclassification. As these adversarial examples are usually unproblematic for us humans, but are able to easily fool deep neural networks, their discovery has sparked quite some interest in the deep learning and privacy/security communities. In this article, I want to provide a rough overview of the topic including a brief survey of relevant literature and some ideas on future research directions.
In 3D vision, a common problem involves the comparison of meshes. In 3D reconstruction or surface reconstruction, triangular meshes are usually compared considering accuracy and completeness — the distance from the reconstruction to the reference and vice-versa. In this article, I want to present an efficient C++ tool for computing accuracy and completeness considering both references meshes as well as reference point clouds.
Compressing all PNG images across all Wordpress posts and pages might be cumbersome. However, plugins for bulk compression are usually not entirely free; they only allow to compress a limited number of images for free. Instead, downloading all PNG images, compressing them locally and adding a simple filter for
the_content also gets the job done.
Triangular meshes are commonly used to represent various shapes in computer graphics and computer vision. However, for various deep learning techniques, triangular meshes are not well suited. Therefore, meshes are commonly voxelized into occupancy grids or signed distance functions. This article presents a C++ tool allowing efficient voxelization of (watertight) meshes.
Automatically obtaining high-quality watertight meshes in order to derive well-defined occupancy grids or signed distance functions is a common problem in 3D vision. In this article, I present a mesh fusion approach for obtaining watertight meshes. In combination with a standard mesh simplification algorithm, this approach produces high-quality, but lightweight, watertight meshes.
Last week, I attended my very first CVPR in Salt Lake City, where I also presented my work on weakly-supervised 3D shape completion. In the course of the week, I attended several tutorials as well as all oral and poster sessions. In this article, I want to share my notes and some general comments.